[{"data":1,"prerenderedAt":154},["ShallowReactive",2],{"navigation":3,"page:\u002Fhow-it-works":34,"breadcrumb-pages":132},[4,8,12,14,16,18,20,22,24,26,30],{"path":5,"navLabel":6,"navOrder":7},"\u002Fhow-it-works","How it works","1",{"path":9,"navLabel":10,"navOrder":11},"\u002Fcompanion-not-a-bot",null,"100",{"path":13,"navLabel":10,"navOrder":11},"\u002Fcompare",{"path":15,"navLabel":10,"navOrder":11},"\u002Fdesktop-ai-game-companion",{"path":17,"navLabel":10,"navOrder":11},"\u002Ffaq",{"path":19,"navLabel":10,"navOrder":11},"\u002Fimprint",{"path":21,"navLabel":10,"navOrder":11},"\u002F",{"path":23,"navLabel":10,"navOrder":11},"\u002Fparty",{"path":25,"navLabel":10,"navOrder":11},"\u002Fprivacy",{"path":27,"navLabel":28,"navOrder":29},"\u002Fgames","Games","2",{"path":31,"navLabel":32,"navOrder":33},"\u002Fabout","About","3",{"id":35,"title":36,"body":37,"description":124,"draft":125,"extension":126,"indexable":127,"meta":128,"navLabel":6,"navOrder":7,"navigation":127,"path":5,"seo":129,"socialImage":10,"stem":130,"__hash__":131},"pages\u002Fhow-it-works.md","Beside your game. On your side.",{"type":38,"value":39,"toc":115},"minimark",[40,44,49,52,56,59,63,66,69,72,76,79,82,86],[41,42,43],"p",{},"Wizbert is an extra app alongside your existing games. We're building the companion, not the game. The setups below show the experience we're designing; there is no public build yet.",[45,46,48],"h2",{"id":47},"_1-where-the-wizard-sits","1. Where the wizard sits.",[41,50,51],{},"The planned primary setup is a separate overlay on a Windows desktop: your game fills the screen, with a small wizard overlaid in a corner. He adds voice and text while you keep playing. Windows is where we're aiming the concept; compatibility is not verified yet.",[45,53,55],{"id":54},"_2-a-second-place-for-your-companion","2. A second place for your companion.",[41,57,58],{},"A planned secondary idea is a phone in a mount next to your gaming PC, showing the wizard and captions of his spoken lines. The phone is an extra display for the PC session — the game still runs on the PC, and the phone doesn't run or control it. Context would still come from the PC game's permitted connection, not from the phone. It's a concept, not a promise of iOS or Android support or of a phone release.",[45,60,62],{"id":61},"_3-game-to-commentary-in-four-steps","3. Game to commentary, in four steps.",[41,64,65],{},"The flow we're designing: game → permitted connection → available context → voice and text commentary.",[41,67,68],{},"The plan is to use only information a game allows us to access. Depending on the title, that could be an official API, a permitted plugin or add-on, or details you choose to share. Good context can be simple — a quest name, a location, an event — but only when the permitted source actually exposes it. We're not planning universal screen reading or any hidden access.",[41,70,71],{},"When a connection doesn't provide enough context, Wizbert should ask what you're up to or keep his comments general. If we can't establish a permitted connection at all, we won't offer an integration for that game. Before you enable a connection, we plan to show exactly what it can read and what leaves your device.",[45,73,75],{"id":74},"_4-settle-in-then-play","4. Settle in, then play.",[41,77,78],{},"The intended setup is to install the companion and sign in to the companion service, then adjust how Wizbert sounds, his tone, and how much guidance he gives. No installer or account service is available yet; we aim to avoid requiring your own AI API key. Wizbert is one character — the knobs are for his voice and manner, not for swapping in someone else.",[41,80,81],{},"The planned controls have different jobs: mute would silence speech, pause observation would stop new game context, and disconnect would end the game connection. Turning down speech alone doesn't mean observation has stopped. The companion doesn't press keys for you and never logs into your game account. Voice input, providers, persistent memory, offline use and internet requirements are not confirmed yet.",[45,83,85],{"id":84},"find-out-more","Find out more",[87,88,89,97,103,109],"ul",{},[90,91,92],"li",{},[93,94,96],"a",{"href":95},"\u002F#meet-companion","Try the illustrated example",[90,98,99],{},[93,100,102],{"href":101},"\u002Fdesktop-ai-game-companion\u002F","What a desktop AI game companion means",[90,104,105],{},[93,106,108],{"href":107},"\u002Fgames\u002F","Check game status",[90,110,111],{},[93,112,114],{"href":113},"\u002Fprivacy\u002F","Website and companion data",{"title":116,"searchDepth":117,"depth":117,"links":118},"",2,[119,120,121,122,123],{"id":47,"depth":117,"text":48},{"id":54,"depth":117,"text":55},{"id":61,"depth":117,"text":62},{"id":74,"depth":117,"text":75},{"id":84,"depth":117,"text":85},"Where the companion sits next to your game, how a permitted connection feeds it context, and how voice and text commentary come together.",false,"md",true,{},{"title":36,"description":124},"how-it-works","GOZav7hmzNbt8djKGh7HnmK0V2EhAHXCA5StdnmSFiE",[133,135,137,139,141,143,145,146,148,150,152],{"path":31,"title":134},"For the moments between the quests.",{"path":9,"title":136},"Companion, not a bot",{"path":13,"title":138},"Wizbert vs AI companion apps and game bots",{"path":15,"title":140},"Wizbert: your desktop AI game companion",{"path":17,"title":142},"Frequently asked questions",{"path":27,"title":144},"One world at a time.",{"path":5,"title":36},{"path":19,"title":147},"A project with an open door.",{"path":21,"title":149},"A gaming companion with personality",{"path":23,"title":151},"Wizbert: your AI party member and gaming companion",{"path":25,"title":153},"Privacy, without guesswork.",1790778662307]