Project notes

Frequently asked questions

Direct answers about Wizbert: what he is, whether he plays for you or logs into your game, permitted connections, cheating, game support, cost and release.

Short questions, straight answers. Wizbert is an early concept, so anything not confirmed yet is called a plan here, not a promise.

What is Wizbert?

Wizbert is a concept for a companion app that keeps you company alongside games you already play: a wise, slightly grumbly old wizard in a teal hat with a dry way of putting things. He's one character, not a cast, and he isn't the game itself. The planned setup is a separate overlay on your screen while a game runs, with voice, captions and occasional commentary, and optional hints when you ask. The project is at concept stage — there is no public build yet, and the examples on this site are the experience we're designing, not software you can install today.

Does Wizbert play for you?

No. Wizbert is a companion, not a bot. You make every game input, and he never presses keys or automates actions for you. The plan is company and commentary around your play, with hints only when you want them — not unattended or autonomous play.

Does Wizbert log into my game account?

No. The concept never logs into your game account. Signing in to a game stays yours to do; Wizbert would only use the information a game permits us to access, from a connection you enable.

How does Wizbert know what's happening in my game?

Through a permitted connection — the only source we're planning to use. The flow is game → permitted API or plugin/add-on → whatever context that source exposes → Wizbert's voice and text commentary. We're not planning universal screen reading or any hidden access, and if a game offers no permitted source of context, we wouldn't offer an integration for it. Before you enable a connection, the plan is to show exactly what it can read and what leaves your device.

Is Wizbert cheating?

No. The concept is designed to work within each game's rules: only permitted connections, and no bypassing anti-cheat or other restrictions. That is a design commitment, not a no-ban guarantee — every proposed integration would still be reviewed against that game's rules, and rules and interfaces can change.

Will Wizbert work with my game?

Not yet, and no game is confirmed. Every proposed connection needs its own review against that game's rules — a permitted API or add-on in one title isn't automatically allowed in another. Windows is the proposed desktop starting point, but no operating system is verified yet. We'll announce game support here once it has been tested.

Does Wizbert cost anything?

No pricing has been announced. There's nothing to buy or subscribe to yet — the companion remains a concept. If and when pricing is decided, that news will appear here.

When will Wizbert be released?

There is no release date. The concept is in development, and the website describes what we're designing rather than software you can use today. Real news — a build, a reviewed connection, a confirmed game — will be announced here first.

Still curious?